
Even when Sega threatened to get it right again with throwback level designs (looking at you, STH4) they still failed due to poor physics, a constant issue with latter-day Sonic games. And let us never forget this disturbing image that was the cover for 2005’s Shadow the Hedgehog. At times they’ve sacrificed his trademark speed in favor of RPG-style battles and exploration ( Sonic Chronicles: The Dark Brotherhood).

At times they’ve tried too hard to copy elements of Mario ( Lost World). Since entering the three-dimensional world in 1999 on the Sega Dreamcast, it’s safe to say the last 18 years of Sonic games have been solid at their best - both Sonic Adventure titles and Sonic Generations - and outright atrocious at their (more often) worst. And that in a nutshell is what made Sonic so special: he appealed to gamers of all ages through speed, simplicity and his “us against the world” attitude. Robotnik (or Eggman), and collecting as many rings and chaos emeralds as possible along the way.

My dad and I would play for hours, never getting enough of the fast pace, the infectious music, the easy to learn/difficult to master concept of defeating Dr. My parents say I had a knack for electronic games from an early age, so when I was five (1993 for this old timer) they decided to buy me a Sega Genesis console along with two of my first video games: Sonic the Hedgehog and Sonic the Hedgehog 2. Sonic the Hedgehog has been a part of my life for as long as I can remember.
